**Quick Links:** [Workflow](./workflow) [Regular Missions](./missions) [Bonus Missions](./bonus) # DieselRobin **Summary** Teams of players are assigned race/class combinations (multiple combos per team) and team members take turns completing "Missions" with each character (e.g., D to Lair, Lair:1-6). The competition will be run on the freenode IRC channel [##dieselrobin](https://webchat.freenode.net/?channels=##dieselrobin). See the [Workflow](./workflow) for concise instructions on how to get registered and organise your team. If at any point you need help, feel free to ask in ##dieselrobin. *Game Version:* Trunk (0.20-a) **Servers** * [CAO](http://crawl.akrasiac.org) * CDO (console only) * [CSZO](http://crawl.s-z.org) * [CBRO](http://crawl.berotato.org) * [CUE](http://www.underhound.eu:8080/) * [CPO](https://crawl.project357.org) * [CXC](http://crawl.XTAHUA.com) **Time Frame** The competition will start at 0 AM UTC on the 6th of May and will end 16 days later (two weeks including weekends on both ends). Any games still in progress will be scored as if they died of old age at that point. The start and end times will be posted in `??dieselrobin` ## Teams ### Composition Teams are made up of 3 players. Players are allowed to form their own teams or join up solo and get assigned to a team randomly (see [Workflow](./workflow)). Team rosters are frozen after the start of the competition. ### Substitutions If a player disappears for 48 hours when it is their turn to play a character or otherwise gives notice of being unable to take their turn, the rest of their team may ask anyone not already on a team to take that turn for them. ### Naming Each team should choose a team name and three account names. Account names **must** be in ALLCAPS. Each team also needs to pick an order of play and decide which player will start which character (once combos are assigned). ### Combo Selection Each player will choose one race/class combination. Players are encouraged to choose combos which allow for a reasonable amount of flexibility. Combos which force a certain playstyle or set of circumstances are interesting to play solo, but can be frustrating (or boring, in the case of overpowered combos) in an ad-hoc team environment. Combos of the latter nature may be replaced at the discretion of the organizers. ### Organization The bot in [##dieselrobin](https://webchat.freenode.net/?channels=##dieselrobin), **Kramell**, will track your progress and tell you when you have completed missions, what missions are available next, and which player is to play on that account next. If you wish to keep track independently you could use an online spreadsheet similar to those used in previous competitions: [scoring sheet template](https://docs.google.com/spreadsheet/ccc?key=0AvVvVnv6CWSkdHJucW1WM3VGYTJWX25WTmY0RGlOU1E#gid=21) ## For Players ### Turns When it is your turn to play a character, you must complete exactly one "mission" and then pass the character to the next player. Bonus missions can be completed in tandem with a standard mission. The first few missions are fixed, but later on you will usually have a choice of a few missions that can be done in any order. You can backtrack to areas of earlier missions at any time, but you may not enter new locations until you are starting the corresponding mission. If you find yourself shafted past the current allowed levels in D or V, you must ascend back to permitted levels as quickly as possible. See the "Missions" section for a list of all the missions. ### Death or Victory You get twenty tries to complete the first mission successfully. After the twentieth try and in all later missions, deaths are permanent and mean the end of the character. The other way a character can finish is by winning, which you may attempt to do at any time after obtaining 3 runes. If a character has completed every mission, the next player must attempt to win. ## Missions: ### Regular Missions Each mission consists of a task or tasks that must be completed before the character can be passed to the next player along with a list of locations that become available for exploration once the mission is started. You may not begin one mission and then decide that it is too hard and do another mission instead; once begun, the only options are completion, death, or going to Zot and winning instead. You do not have to stop immediately when you have completed the tasks in the mission; they are just the minimum you have to do. These missions can be queried in [##dieselrobin](https://webchat.freenode.net/?channels=##dieselrobin) with `$mission <num>` and are [listed online](./missions) for easy reference. ### Bonus Missions There are 3 tiers of bonus missions: Tier 1 (3 points each), Tier 2 (4 points each), and Tier 3 (8 points each). [They are listed here](./bonus). Your team will assign one mission from each tier to each character before starting a mission on any character. Once you have started a mission, the bonus mission assignments are frozen. If you are unable to assign all your missions due to character/class/race makeup, we will swap a conflicting mission with an alternate mission for that tier that can be completed. ## Scoring ### Regular Missions Each completed mission is worth one point. Mission 1 must be completed without dying to earn the point. Winning a character is worth 4 points. Thus the maximum possible regular mission score for each character is 18 points. ### Bonus Missions Each completed bonus mission is worth the number of points assigned to it. ### Total Score The character who scores the lowest on the regular mission will have their regular mission score dropped. Any bonus missions completed by this character are still worth points. 2\*highest regular score + 2nd highest regular score + Tier 1 completed\*3 + Tier 2 completed\*4 + Tier 3 completed\*8 + 1 for participation Max score: 2\*18 + 18 + 3\*3 + 3\*4 + 3\*8 + 1 = 100 ### Ties In the event that two or more teams have the same final score, each team will create a new account and start a MuCK. You may not abandon Xom at any point during a tiebreaker, and once you die, it's game over dude. No restarts on Mission 1. The starting player can be any player on your team, but the original play order must be maintained after Mission 1. Once all teams have died or won, the team with the highest score will win.